Looplash
OVERVIEW
Looplash is a fast-paced arcade survival game where you fight off enemies using a rotating skill circle.
The circle surrounds the player and rotates continuously. Positioned along its edge are various skills — like projectile bursts and spinning saws. At the top of the circle is a fixed marker. When a skill passes through this marker as the circle rotates, the skill is automatically triggered.
The player is confined within the circle — it’s both a weapon and a boundary. Movement makes the circle spin faster, giving the player indirect control over when skills activate.
Command the ring. Control the chaos.
CONTROLS
Keyboard: WASD or Arrow Keys
Gamepad: Left Joystick
Gamepad is highly recommended.
GMTK JAM
This game was created in 96 hours for GMTK Game Jam 2025, built around the theme: "Loop."
POST-JAM ROADMAP
We originally planned for Looplash to be an incremental game, but there wasn’t enough time during the jam to add the full upgrade system. We’re planning to continue development and introduce an incremental progression loop, inspired by games like NodeBuster and Minutescape.
We also plan to add more enemy types, new skills, better balance, visual polish, and quality-of-life improvements. Once the game reaches a solid state, we aim to release it on Steam. Stay tuned for updates!
DISCORD
We’ll use our Discord to share updates, brainstorm ideas, host playtests, and gather your feedback to help shape the game.
We’d love to have you with us—it would mean the world and give us even more drive to make Looplash the best it can be!
Join us here: discord.gg/TbWZ7M3K
TEAM
Era Soren - Game Design, Programming, Game Art
Emir Albayrak - Game Design, Programming, Game Art
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Authors | Era Soren, WakerGames |
| Genre | Action |
| Made with | Unity, Aseprite |
| Tags | Arcade, Fast-Paced, Game Maker's Toolkit Jam, Indie, Minimalist, Pixel Art, Retro |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Joystick |
| Links | Discord |
Development log
- Patch v0.1.8 – First Update Since the Jam!Aug 12, 2025





Comments
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My score was 1420. The devs clearly got super trained while making the game — scoring 6k and 7k is insane!
I really like the game's pacing and atmosphere overall, and the visual effects are awesome
premise is nice but it does not translate well into gameplay
the player can essentially ignore the loop and just focus on avoiding and moving constantly
moving is always rewarded
this is direly in a need of some trade off, where not moving will gain something
for example, start with the loop almost empty, and have it populate as a direct result of standing still or moving just a little
or
maybe something that will make timing the loop more meaningful
make the weapons a collectable on field, when the collectible is touche it gets added to the loop at current pointer, but if it collides with a weapon already there player losses bote
or maybe add a collectable bonus points on field that can only be collected while the pointer is in a specific segment of the loop, adding a timing vector to contradict the avoidance vector
to conclude, the premise of a weapon timing loop is a good idea, but nothing yet in the game explores it in a meaningful way
otherwise it is a very well delivered piece, clear, responsive
art and code are solid, solid technical skills all around
Thank you for such detailed feedback! You’re right—at the moment, the loop isn’t as meaningful as it could be, and that’s something we really want to improve. We do have one mechanic where not moving can help: when the spinning saws are active, they last longer if the circle rotates slower, which happens when you stay still. But it’s a pretty subtle effect, and we agree it needs to be stronger and clearer.
Your ideas about collectibles and timing-based interactions are exactly the kind of directions we’d like to explore further. We’re continuing development for a Steam release, and we’d love to have you in our Discord to share more thoughts like these. Would you be interested in joining?
always happy to talk game
I wish I could go back to the days of Disco and talking about games for the love of them
I own a consulting business, aiding companies and creators make game products (which are rarely pc games) so games have become work
that and family life take all my time
I'll be really happy to be informed about progress and come playtest new features
can I be the first in your mailing list? :)
Thank you for clarifying! That makes total sense—I completely understand how busy things must be with your consulting work and family life.
We don’t have a mailing list set up yet, but once we do, I’d be happy to add you to it so you can stay updated without needing to keep up with Discord. In the meantime, I’ll leave the Discord link here in case you’d like to drop by occasionally: https://discord.gg/p4jCS2NwXd
We really appreciate your willingness to give feedback and playtest when you have the chance. It means a lot to us, and we’ll be sure to keep you in the loop as the project grows.
10820 my highscore so far in 0.1.5 (but wasn’t able to get screenshot since some of the keys immediately starts the game 💀) Cool game concept but there’s a huge improvement window related to how game loops itself. It should be balanced in order to make SUPERHOT-like time moves as you move mechanic useful.
Cool :thumbsup:
Cok guzel olmus hocam elinize saglik
Teşekkürler!
Yooo this is such a nice idea! I'd like to see more of this. Good job
Thanks!